Prot Warrior fights

Your story

Your adventure so far, retold from the quests you've done. New chapters get written as you level; ask Claude for the next one.

Quest journal

Every quest the AdventureStats addon has seen, by the level you finished it (or took it, if you're still on it). Click a quest for its text.

Highlights

The big moments, newest first: level-ups, new records, close calls, escapes, deaths, new gear and first meetings. Built automatically from your combat logs and AdventureStats.

Where you've been

Your path, from a breadcrumb the AdventureStats addon drops every 15 yards (saved on /reload or logout). Dots are fights: orange where you dropped below 25% health, and an × where you died. Newer parts of the path are darker.

Your adventure

From the AdventureStats addon. It saves when you /reload or log out, so this lags a little behind the game.

Gear

What you're wearing, every change you've made, and everything you've looted with a keep-or-sell suggestion. From AdventureStats (saved on /reload or logout). Auction prices come from TradeSkillMaster.

Professions

Skill levels, every skill-up, what you gathered and where, and what you made. From AdventureStats (saved on /reload or logout). Values use TradeSkillMaster's auction price where it has one, otherwise the vendor price.

People

Players you grouped with or moused over/targeted (AdventureStats), and players who fought near you (combat log). Level progress is from each time you saw them. "Look up" searches the Blizzard site, which may not list WoW Forever characters yet.

Grouped with, seen often, or seen lately

Fought near you most

Players who were fighting mobs during at least 3 of your fights.

Auction house or vendor?

Everything in your bags (and your bank, as of the last time you opened it), with vendor and TradeSkillMaster auction prices. "Worth auctioning" means the auction price beats the vendor price by enough to cover the auction house's 5% cut and still gain at least 50 copper. Soulbound items can't be auctioned.

Gold

Where your money came from and went, and everything you sold to vendors. Also from AdventureStats.

DPS in every fight

Each dot is one fight. Dashed lines mark when you gained a level. Hover a dot for details.

Average DPS at each level

How hard you hit, on average, while you were that level.

Where your damage comes from

Share of all damage across the fights shown.

Mobs you've fought

Every mob you hit that died, grouped by name and level. "Time to kill" runs from your first hit to its death, so a mob someone else was already fighting shows a short time. Max health is what the game reports for that mob, so you can see whether mobs of the same name and level differ.

Experience per mob

From the "dies, you gain N experience" messages (AdventureStats), matched to the combat log to get each mob's level. "Without rested" leaves out the rested bonus. Saved when you /reload or log out.

Talents

Your talent build and every point you've spent, by level (AdventureStats, saved on /reload or logout). Plan builds on Wowhead's WoW Forever warrior talent calculator.

Records

Your biggest hits and crits, and the biggest hit you took. Boss encounters are kept separate, so a fight with special damage boosts only sets its own record. "Buffs from others" means buffs another player or NPC put on you; your own buffs (like Battle Shout you cast yourself) count as unbuffed.

Rage

Where your rage came from and what you spent it on, across the fights shown. Measured from the rage the log records on each hit.

Is it worth pressing?

Damage each attack adds for the rage it costs, across the fights shown. Heroic Strike replaces your next normal swing, so it only counts the damage it adds on top of that swing, and its rage includes the rage that swing would have given you (the Heroic Strike swing itself gives none).

Hits, misses, dodges and parries

How your attacks landed, and how enemy attacks against you landed, across the fights shown. "Partly blocked" means the hit still landed but a shield took some of it, so it's counted on top of the other columns. Rend ticks aren't counted.

Close calls and deaths

Your lowest health in each fight. Each dot is one fight; 0% is a death. Hover for details.

Closest calls

Deaths

What hit you in the last seconds before each death. Click a death to see the hits.

Defensive buff uptime

How much of each fight Shield Block, Ignore Pain and Avatar were active. Higher is better.

All fights

Click a column to sort, click a fight to see its abilities.